Mandan Moments: Waheenee and her Earthlodge

Images and media by North Dakota State University, Computer Science Department, Educational Media Lab

Working in the Field

Outdoor scene testing movement using motion capture files and rigging techniques.

 

Created in Blender. Rendered with Blender Cycles.

Altar with Fur

Testing the dynamics of fur and cloth in motion on an altar buffalo hide.

 

Created in Blender. Rendered with Blender Cycles.

Mandan Clothing

Designing and testing the dynamics of a basic Mandan male garment.

 

Created in Marvelous Designer. Rendered with Pixar Renderman.

Using Motion Capture

Testing motion capture movement on a custom built model.

 

Model built in Adobe Fuse and Rigged in Mixamo. Motion capture applied in Autodesk Maya and rendered with Pixar Renderman.

Making Custom Sculpts

The beginnings of a head sculpture with test texture applied.

 

Sculpted and rendered using Pixologic Zbrush.

TAC Movie Festical

A guided tour through a Mandan Earthlodge, based on original models. Currently technology will allow for a more realistic presentation.

 

Material from original On-A-Slant project. Video edited in Adobe Premiere.

Additional images from the NEH Digital Projects for the Public Prototyping Proposal

Sections of a mural painted by Robert Evans in 2014. Located in the North Dakota Heritage Center in Bismarck, the mural depicts life in a Mandan village in the year 1550.

Architectural drawings by Fredrick N. Wilson detailing the earthlodge and its construction

Example of how these drawings provide extensive detail that allow for quick and easy modeling in 3D software.

Architectural drawings by Fredrick N. Wilson detailing the earthlodge and its construction

Programs such as Marvelous Designer streamline the process for creating realistic looking garments, allowing for a more accurate level of detail that used to be prohibitive.

Autodesk Maya is an extensive modeling package that is available for free for educational purposes. The software can manage complex animation scenes that include features such as human rigs, motion capture data, and real world physics.

Artifacts from the archives the State Historical Society of North Dakota. Hundreds of photographs were taken in the archives to use as not only reference images when modeling, but to serve as real world textures for the 3D models.

Rendering software such as Pixar Renderman is now widely available for the educational community, making it possible to create realistic looking textures such as skin and hair, that more closely resemble the real world.

Current models of the earthlodge interior by the Educational Media Lab at North Dakota State University.

Current models of a Mandan-Hidatsa village by the Educational Media Lab at North Dakota State University.

Rendered using an omnidirectional camera which can then utilize virtual reality technology such as Google Cardboard to provide a first person experience of the lodge.

© 2017 - EDUCATIONAL MEDIA LAB AT NDSU